AI Insights · Timothy · July 2023
Top 5 Casual Games on iOS in the UK for Q2 2023
Discover the performance trends of the top 5 casual games on iOS in the United Kingdom for the second quarter of 2023.
The second quarter of 2023 saw remarkable trends in the performance of the top 5 casual games on iOS in the United Kingdom. According to Sensor Tower, these games demonstrated varying dynamics in weekly downloads, revenue, and active users.
Candy Crush Saga, developed by King, experienced a steady increase in weekly revenue, peaking at approximately $617K in mid-June. Weekly downloads fluctuated, with a noticeable dip to around 14K in mid-June before rising again to nearly 17K by the end of the quarter. The game maintained a consistent number of weekly active users, averaging around 323K by the end of June.
Coin Master from Moon Active saw its revenue peak at about $535K in mid-June. The game’s weekly downloads showed a significant decline from around 32K at the beginning of April to approximately 19K by the end of June. Weekly active users peaked at around 248K in early May before stabilizing at about 199K by the end of the quarter.
Royal Match by Dream Games demonstrated a steady increase in weekly revenue, reaching a high of approximately $454K in mid-June. Weekly downloads saw a significant decline from about 50K at the start of April to around 25K by the end of June. However, weekly active users remained stable, averaging around 368K towards the end of the quarter.
Gardenscapes, developed by Playrix, experienced a peak in weekly revenue at approximately $320K in mid-June. Weekly downloads saw a downward trend, starting at about 90K in early April and dropping to around 27K by the end of June. The game maintained a consistent number of weekly active users, averaging around 113K by the end of the quarter.
MONOPOLY GO! from Scopely, Inc. was a standout performer with a peak weekly revenue of approximately $456K in mid-June. Weekly downloads started strong at about 160K in mid-April but dropped to around 71K by the end of June. The game sustained a high number of weekly active users, peaking at about 219K in mid-May before stabilizing around 199K by the end of June.
For more detailed insights into the performance of these games, visit Sensor Tower.